Hack Then Refactor: Going from Comments to Classes
Rough Drafts Should Look Rough One of the main challenges that holds up beginning game developers, much like beginning writers, is trying to get everything down “right” the first time. A rough draft...
View ArticleStay With It, Stay In It, Keep At It
“The world bursts at the seams with people ready to tell you you’re not good enough. On occasion, some may be correct. But do not do their work for them. Seek any job; ask anyone out; pursue any goal....
View ArticleDo Something with Your Ideas to Get More of Them
It Takes Work Creativity is rarely like tuning into a radio station to find finished music hidden in the air, just waiting to be picked up and played. It takes a ton of trial and error, at various...
View ArticleGenres and Conventions: Known Patterns of What Works
Hating on Genres Game designers sometimes speak poorly of genres. I strongly suspect that this same dialog has occurred and continues to occur in all other creative communities, from novelists to...
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